An Expert Review of REVERIE and its potential for game-based learning
نویسندگان
چکیده
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments) is a research project with the aim to build a safe, collaborative, online environment which brings together realistic inter-personal communication and interaction. The REVERIE platform integrates cutting-edge technologies and tools, such as social networking services, spatial audio adaptation techniques, tools for creating personalized lookalike avatars, and artificial intelligence (A.I) detection features of the user’s affective state into two distinct use cases. The first shows how REVERIE can be used in educational environments with an emphasis on social networking and learning. The second aims to emulate the look and feel of real physical presence and interaction for entertainment and collaborative purposes. This paper presents an expert evaluation of the first use case by potential users of REVERIE (teachers and students). Finally, the potential of REVERIE for game-based learning is discussed followed by an overview of the actionable recommendations that emerged as a result of the expert review.
منابع مشابه
An Adaptive Learning Game for Autistic Children using Reinforcement Learning and Fuzzy Logic
This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...
متن کاملThe Design and Trial of an Educational Game Based on a Fifth Grade Course
The Design and Trial of an Educational Game Based on a Fifth Grade Course Y. MahdaviNasab H. Fardaanesh, Ph.D. E. Talaa’ee, Ph.D. J. Haatami, Ph.D. Games as enjoyable activities are of special interest to children, and their use as instructional tools can lead to better learning. In order to design and develop such a game from a constructivist perspective, one of ...
متن کاملRelationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...
متن کاملAn Unsupervised Learning Method for an Attacker Agent in Robot Soccer Competitions Based on the Kohonen Neural Network
RoboCup competition as a great test-bed, has turned to a worldwide popular domains in recent years. The main object of such competitions is to deal with complex behavior of systems whichconsist of multiple autonomous agents. The rich experience of human soccer player can be used as a valuable reference for a robot soccer player. However, because of the differences between real and simulated soc...
متن کاملA Fuzzy-GA Approach for Parameter Optimization of A Fuzzy Expert System for Diagnosis of Acute Lymphocytic Leukemia in Children
Hybrid fuzzy expert systems are one of the most practical intelligent paradigm of soft computing techniques with the high potential for managing uncertainty associated to the medical diagnosis. The potential of genetic algorithm (GA) by inspiring from natural evolution as a learning and optimization technique has been vastly concentrated for improving fuzzy expert systems. In this paper, the GA...
متن کامل